Attractio
Engineering & Game Development Summary
■ Developed using GC Engine, a proprietary in-house technology stack that enabled deployment across multiple platforms, including Windows, Mac, Linux, PlayStation 4, and PlayStation Vita.
■ Engineered the core gameplay systems for a physics-driven puzzle adventure centered on gravity manipulation mechanics, requiring advanced physics simulation, custom gameplay frameworks, and specialized level design tools.
■ Designed and implemented interactive gadget systems that allowed players to alter gravitational forces and solve increasingly complex environmental challenges.
■ Architected scalable cross-platform solutions to ensure consistent gameplay, performance, and feature parity across desktop and console releases.
■ Explored emerging immersive technologies through early compatibility planning and prototype support for Project Morpheus (PlayStation VR), demonstrating forward-looking VR development expertise.
Project Details
| Genre | Action, Shooter, Puzzle, Platformer |
|---|---|
| Engine | Other:GC Engine |
| Platforms | PC, Other:PlayStation Vita |
| Multiplayer | Local |
| Consumer Price | USD $2.00 – USD $20.00 |
| Content Rating | T |
| Budget | USD $250,000.00 – USD $300,000.00 |
| Current Status | Released |
Services Requested
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About the team
Founded in 2012, GC Studios is a Mexico-based video game development studio. We create original titles and have co-developed multiple games across all major platforms, including PlayStation 5, Xbox Series X|S, Nintendo Switch 1|2, PC, mobile, web and VR. We provide end-to-end game development, from initial concept through post-launch support. Our services include full-cycle production in Unreal, Unity, and custom engines, as well as backend architecture and scalable Live-Ops (GaaS) management. As a representative project, we developed the full MMORPG Forgotten Runiverse from the ground up. Whether delivering turnkey projects or integrating engineering teams into existing pipelines, we ensure technical consistency at every stage.
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